Zgadzam się
Nasza strona zapisuje niewielkie pliki tekstowe, nazywane ciasteczkami (ang. cookies) na Twoim urządzeniu w celu lepszego dostosowania treści oraz dla celów statystycznych. Możesz wyłączyć możliwość ich zapisu, zmieniając ustawienia Twojej przeglądarki. Korzystanie z naszej strony bez zmiany ustawień oznacza zgodę na przechowywanie cookies w Twoim urządzeniu.
The paper presents experiences and lessons learned gained during cooperation between university
and industry involving realization of master theses in computer science in the area of games
development. The Bologna Process and the EQF have an impact on promotion of the higher
education and the process of its improvement. The role of higher education in the knowledge-based
society is growing. One of the most important aspects imposed by those processes is cooperation
between universities and industry. Such cooperation is valuable due to the increasing need for
collaboration between sectors of education and industry. More and more popular among scientists,
students and entrepreneurs became actions and programs strengthening such cooperation.
Commercialization of research results and joint research projects give positive results for both,
universities and companies. Moreover, many universities are aware of benefits of cooperation with
enterprises in the context of education. This cooperation, in particular, is based on the construction of
academic syllabuses and organization of additional activities and seminars for students. Important
factors are also internships and development of diploma theses under the supervision of a mentor
from industry. The paper focuses on realization of diploma theses in the field of computer games
development in the Institute of Computer Science at Lublin University of Technology.