Building dynamic models of technical-economic systems using causal diagrams
Fragment książki (Materiały konferencyjne)
| Status: | |
| Autorzy: | Miłosz Marek, Kozhanova Aida |
| Wersja dokumentu: | Drukowana | Elektroniczna |
| Arkusze wydawnicze: | 0,8 |
| Język: | angielski |
| Strony: | 6152 - 6160 |
| Efekt badań statutowych | NIE |
| Materiał konferencyjny: | TAK |
| Nazwa konferencji: | 10th International Technology, Education and Development Conference |
| Skrócona nazwa konferencji: | INTED 2016 |
| URL serii konferencji: | LINK |
| Termin konferencji: | 7 marca 2016 do 9 marca 2016 |
| Miasto konferencji: | Valencia |
| Państwo konferencji: | HISZPANIA |
| Publikacja OA: | NIE |
| Abstrakty: | angielski |
| Serious games are one of the most efficient and productive methods of education. They allow to work out practical skills without practice. These are usually interactive computer-controlled business games. Selected fragments of the real economic system are modelled in these games. Environmental computer-aided realization of such games essentially consists of two parts: subsystem implementing the interaction with the participants of the game and simulator, which determine the consequences of decisions. The simulator solves differential and algebraic equations that represent a model of a fragment of reality. This model is created by the mathematisation of relationships between variables. Cause-and-effect (causal) diagrams can be used to model relationships. The article presents the methodology of dynamic models of technical-economic systems construction using the method of System Dynamics. In this paper its also given the essence of causal diagrams and examples of their practical use a building the structure of mathematical models which is used in serious business games. Examples of the models come from following developed simulation games for managerial decision and logistics training: SERVICES – Market and Competitors Analysis, LOGCHAIN – Supply Chain Processes and FIRM – IT Firm on Competitive Market. These games are used to train logistics experts-practitioners during postgraduate studies and computer science students as part of raising their level of entrepreneurship and preparing for their entry into the job market. The games were developed as a result of educational project "A new quality of education in the MCSU" financed by European Social Fund |