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Publikacje Pracowników Politechniki Lubelskiej

MNiSW
15
WOS
Status:
Autorzy: Miłosz Marek, Kozhanova Aida
Wersja dokumentu: Drukowana | Elektroniczna
Arkusze wydawnicze: 0,8
Język: angielski
Strony: 6152 - 6160
Web of Science® Times Cited: 2
Bazy: Web of Science
Efekt badań statutowych NIE
Materiał konferencyjny: TAK
Nazwa konferencji: 10th International Technology, Education and Development Conference
Skrócona nazwa konferencji: INTED 2016
URL serii konferencji: LINK
Termin konferencji: 7 marca 2016 do 9 marca 2016
Miasto konferencji: Valencia
Państwo konferencji: HISZPANIA
Publikacja OA: NIE
Abstrakty: angielski
Serious games are one of the most efficient and productive methods of education. They allow to work out practical skills without practice. These are usually interactive computer-controlled business games. Selected fragments of the real economic system are modelled in these games. Environmental computer-aided realization of such games essentially consists of two parts: subsystem implementing the interaction with the participants of the game and simulator, which determine the consequences of decisions. The simulator solves differential and algebraic equations that represent a model of a fragment of reality. This model is created by the mathematisation of relationships between variables. Cause-and-effect (causal) diagrams can be used to model relationships. The article presents the methodology of dynamic models of technical-economic systems construction using the method of System Dynamics. In this paper its also given the essence of causal diagrams and examples of their practical use a building the structure of mathematical models which is used in serious business games. Examples of the models come from following developed simulation games for managerial decision and logistics training: SERVICES – Market and Competitors Analysis, LOGCHAIN – Supply Chain Processes and FIRM – IT Firm on Competitive Market. These games are used to train logistics experts-practitioners during postgraduate studies and computer science students as part of raising their level of entrepreneurship and preparing for their entry into the job market. The games were developed as a result of educational project "A new quality of education in the MCSU" financed by European Social Fund