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The paper presents the idea of project-based learning in a comprehensive, holistic approach.
The presented approach extends traditional IT projects development by complementing programming
activities from other ICT disciplines such as design of application interfaces, software engineering and
project management. Thus, it give students the opportunity to conduct research about usability and
give them unique chance to better understand software user needs, usability guidelines, influence of
usability on user performance, necessities for applying modifications in initial project concept due to
occurring changes during project lifetime as well as the significance of iterative development.
Student IT applications are designed in traditional way using standardized notations such as UML and
BPMN, them developed, What is more, students prepare for their projects interface sketches and
prototypes and evaluated them during usability tests performed in research laboratory with end users.
These usability research are planned, performed and analysed individually for each project and its
requirements. Usability research are conducted with two types of eye-tracking devices: remote eyetracker
TobiTX300 and mobile eye-tracker SMI Eye-tracking Glasses 2.0.
The project last over one year (two semesters). The whole process is presented in the paper as well
its evolution over time. The evolution occurs regarding to gained experience at studies, development
work and during research work in lab. The process enables to improve the project assumptions and
development. The paper discusses selected examples of student IT projects accomplished using this
presented approach
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