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Business simulation games are a very popular type of serious games. They provide the opportunity to
carry out entrepreneurial exercises without any business risks. The game puts a player in a particular
business situation using mathematical models and appropriate software. This software, and especially
its interfaces, are similar to that used in real business.
The article defines the list of characteristics and areas of entrepreneurship, as well as the results of
the analysis of their subjective increase. During the Lublin Science Festival 2017 at the Lublin
University of Technology, entrepreneurship education workshops were held with the use of a business
simulation game to organise a competition. K-12 pupils took part in these workshops. They played a
competitive group business game that used a computer network as a technical base. In this game
students have their own virtual service company and compete in a common and limited market.
The article presents the results of questionnaire surveys conducted among the participants of the
competition. Respondents (K-12 pupils) pointed to the positive aspects of serious games as an
educational tool, mainly by providing an interesting way to learn, applying theoretical knowledge in
practice, the development of thinking and team working, and increasing the skill of fast adaptation to
different requirements.
The K-12 pupils pointed to the subjective impact of the game on their entrepreneurial attitude in
different areas. This has also been noted in the paper