Impact analysis of music on human concentration using electroencephalography
Fragment książki (Materiały konferencyjne)
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| Status: | |
| Autorzy: | Plechawska-Wójcik Małgorzata, Beń Dominik |
| Dyscypliny: | |
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| Wersja dokumentu: | Drukowana | Elektroniczna |
| Arkusze wydawnicze: | 0,6 |
| Język: | angielski |
| Strony: | 7197 - 7205 |
| Web of Science® Times Cited: | 0 |
| Bazy: | Web of Science |
| Efekt badań statutowych | NIE |
| Materiał konferencyjny: | TAK |
| Nazwa konferencji: | 12th International Technology, Education and Development Conference |
| Skrócona nazwa konferencji: | INTED 2018 |
| URL serii konferencji: | LINK |
| Termin konferencji: | 5 marca 2018 do 7 marca 2018 |
| Miasto konferencji: | Valencia |
| Państwo konferencji: | HISZPANIA |
| Publikacja OA: | NIE |
| Abstrakty: | angielski |
| Human brain hears music in many different aspects. How many factors we can hear depends on how much musical we are. Relative to music sensitivity, people can recognise the tempo, key, dynamics, rhythm or modulation of music. The study is dedicated to the analysis of the impact music makes on human concentration. One way of collecting data on human concentration is measuring the electroencephalographic signal (EEG) during solving mind-difficult problems. To collect data for this study, a Mitsar 210 electroencephalograph and a dedicated game were used. Two scenarios were developed: one for measurements without music, and the other one – for measurements with a music background. Both scenarios used a dedicated game considering the patient's ability to perform tasks that require cognitive skills. The game envisaged 90 tasks, of which a single one consisted of two figures: a 3 symbols question board to memorise and an answer with one symbol. The symbols were placed on a 2x2 board. If the symbol in the answer figure was in the same position as in the question board, the test participants were supposed to click the right mouse button. The first scenario was performed in silence while the second scenario provided a musical background. The music presented in the second scenario was divided into 3 fragments. Each one took 1:33 minutes and was varied for composition. The first music fragment played was sad, the second – cheerful, the third – chaotic. All songs presented instrumental music versions without words. Measure of concentration was described as amount of correct and wrong answers while the game was played; as well as that, the EEG-evoked potential and EEG spectra-based features were analysed. The study was conducted on 6 men aged approximately 24 years. Based on an interview after the tests, three sample persons were musically active, and another three were not. The results showed that music had a little impact on making decisions and challenged the thesis about its negative influence on concentration. The study was performed as a student project. The tests were performed in Laboratory of Motion Analysis and Interface Ergonomics, at the Lublin University of Technology, Poland. |