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In the modern world, through the intensification of migration phenomena related to economic factors, security and education, we are dealing with the development of multicultural and multinational environments. In such societies, cross-cultural competence turn out to be very useful. A better understanding of a foreign culture allowsfaster assimilation in business structures as well as during tourist stays. Researchers are still looking for ways to improve education in this area. The authors describe the idea of using virtual reality technologies for this purpose. In their opinion, the immersive nature of this technology can be used to strengthen the educational process.The article describes the process of creating a virtual reality cultural game. The authors also present the results of pilot studies, conducted on a group of students of different nationalities: Poles, Turks, Georgians, Slovenians, Slovaks, and Ukrainians.
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