Universal Design of a 3D Water Tower Model for the Blind
Fragment książki (Abstrakt)
MNiSW
0
brak dyscyplin
| Status: | |
| Autorzy: | Dziedzic Krzysztof, Barszcz Marcin, Korga Sylwester, Baliński Patryk, Bogusz Damian, Ciszewski Paweł, Chudy Łukasz |
| Dyscypliny: | |
| Aby zobaczyć szczegóły należy się zalogować. | |
| Wersja dokumentu: | Drukowana | Elektroniczna |
| Język: | angielski |
| Strony: | 56 - 56 |
| Efekt badań statutowych | NIE |
| Materiał konferencyjny: | TAK |
| Nazwa konferencji: | International Conference: Modern Information Technologies for Society 2025 |
| Skrócona nazwa konferencji: | MITS'25 |
| URL serii konferencji: | LINK |
| Termin konferencji: | 11 grudnia 2025 do 12 grudnia 2025 |
| Miasto konferencji: | Lublin |
| Państwo konferencji: | POLSKA |
| Publikacja OA: | TAK |
| Licencja: | |
| Sposób udostępnienia: | Witryna wydawcy |
| Wersja tekstu: | Ostateczna wersja opublikowana |
| Czas opublikowania: | W momencie opublikowania |
| Abstrakty: | angielski |
| The work describes an interdisciplinary project that applies universal design principles to create 3D tactile models of architectural structures. It details the recreation of a non‐existent neo‐Gothic water tower formerly located at Plac Wolności in Lublin, using advanced CAD modelling and 3D printing techniques. The model was designed in Autodesk Inventor 2024 based on archival photographs. The design process followed guidelines for tactile symbols, where the minimum height of reliefs for recognition is 0.4–0.8 mm, and the ideal Braille height is 0.9 mm with a dot diameter of 1.6 mm. The innovation of the project lies in integrating three key accessibility elements: a physical 3D model for tactile exploration, a Braille labelling system, and interactive audio description. The audio description system is built on the ESP‐WROOM‐32 module with a touch button interface. The model features a modular design, including a base with space for the audio system and the main tower. Using 3D printing technology saves time and reduces material consumption compared to traditional methods. These solutions serve as an effective example of universal design, allowing visually impaired individuals to fully experi‐ ence the spatial qualities of an architectural object through multisensory exploration‐touch, Braille information, and auditory description. The interactive 3D model can function as an educational and cognitive tool, especially for people with visual impairments |
