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Publikacje Pracowników Politechniki Lubelskiej

Status:
Autorzy: Wach Weronika
Rok wydania: 2024
URL do źródła LINK
Język: angielski
Źródło: 2024 International Conference on Computational Intelligence, Information Technology and Systems Research - CITS '24
Miasto wystąpienia: Lublin
Państwo wystąpienia: POLSKA
Efekt badań statutowych NIE
Abstrakty: angielski
The implementation of scientific achievements in the entertainment industry al- lows for intensifying the recipient’s feelings due to the use of sophisticated tech- nology such as Virtual Reality. 3D modeling for creating graphics has reached a great interest, recently. The use of modern technology allows one to transform the actual movement of objects into digital data. As a result, interactivity, realism and automation are obtained, making the applications more attractive for the user. Cre- ating animations is currently supported by various computer methods. The most frequently applied is Motion Capture, which allows one to map movement and its trajectory into 3D space. The precise and realistic reproduction is possible by uti- lizing an optical system. This study aims to elucidate the methodology that can be applied to analyse the movement of remotely controlled cars. The proposed methodology consists of the following stages: 1) developing a mock-up containing three types of roads, 2) preparing remote controlled cars for recording by attaching markers in precisely defined places in such a way as to repro- duce their shape, 3) recording four various types of movements: straight line forward and backward, along the curve in the left and right, 4) verifying the correctness of the recordings by reviewing marker tracks, and 5) post-processing the obtained data. In order to record movement, the 8-camera VICON system was used, which is an ex- ample of a passive motion capture system. The study was performed at the Motion Capture Laboratory at the Lublin University of Technology. A database of vehicles movement on the mock-up was collected in the form of C3D files. The preliminary analysis highlighted the need for algorithms to fill in gaps in the beginning and at the end of the movement. The development of the method will obtain the realistic trajectory of the vehicle’s movement along the entire route. The proposed methodology has potential applications in animations, video pro- ductions as well as gaming.