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The implementation of scientific achievements in the entertainment industry al-
lows for intensifying the recipient’s feelings due to the use of sophisticated tech-
nology such as Virtual Reality. 3D modeling for creating graphics has reached a
great interest, recently. The use of modern technology allows one to transform the
actual movement of objects into digital data. As a result, interactivity, realism and
automation are obtained, making the applications more attractive for the user. Cre-
ating animations is currently supported by various computer methods. The most
frequently applied is Motion Capture, which allows one to map movement and its
trajectory into 3D space. The precise and realistic reproduction is possible by uti-
lizing an optical system. This study aims to elucidate the methodology that can be
applied to analyse the movement of remotely controlled cars.
The proposed methodology consists of the following stages: 1) developing a
mock-up containing three types of roads, 2) preparing remote controlled cars for
recording by attaching markers in precisely defined places in such a way as to repro-
duce their shape, 3) recording four various types of movements: straight line forward
and backward, along the curve in the left and right, 4) verifying the correctness of
the recordings by reviewing marker tracks, and 5) post-processing the obtained data.
In order to record movement, the 8-camera VICON system was used, which is an ex-
ample of a passive motion capture system. The study was performed at the Motion
Capture Laboratory at the Lublin University of Technology. A database of vehicles
movement on the mock-up was collected in the form of C3D files. The preliminary
analysis highlighted the need for algorithms to fill in gaps in the beginning and at
the end of the movement. The development of the method will obtain the realistic
trajectory of the vehicle’s movement along the entire route.
The proposed methodology has potential applications in animations, video pro-
ductions as well as gaming.
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