Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study
Artykuł w czasopiśmie
MNiSW
15
Lista C
Status: | |
Autorzy: | Laskowski Maciej |
Rok wydania: | 2015 |
Wersja dokumentu: | Drukowana | Elektroniczna |
Język: | angielski |
Numer czasopisma: | 1 |
Wolumen/Tom: | 43 |
Strony: | 147 - 159 |
Scopus® Cytowania: | 0 |
Bazy: | Scopus |
Efekt badań statutowych | NIE |
Materiał konferencyjny: | NIE |
Publikacja OA: | TAK |
Licencja: | |
Sposób udostępnienia: | Otwarte czasopismo |
Wersja tekstu: | Ostateczna wersja opublikowana |
Czas opublikowania: | Po opublikowaniu |
Abstrakty: | angielski |
Computer games have accompanied the development of computer technologies since the very beginning. Despite their basic, purely entertainment-targeted appliance, games can also be used for many other purposes. Medical applications are especially interesting, as games (especially different kinds of simulations) are widely used for training personnel, e.g. to perform certain procedures or in learning to use equipment. This allows the trainees to gain knowledge and proper habits, as well as test themselves in different situations without any risk. Computer games can also be used as a diagnostic tool, although this topic is still insufficiently researched. This paper discusses the possibility of using serious games for diagnosing color vision disorders, focusing especially on two problems: differences in diagnosing colorblindness using 2D and 3D environments, and the influence of individual features, such as reflex or agility, on the diagnostic process |